1. Minimum Age:

  • There is no minimum age as long as any person under the age of 18 also has a legal parent/guardian participating in the same league season and is present during league play. All waivers must be signed by the minor’s legal parent/guardian.

2. Target Quality:

  • Targets should be relatively new and of sound quality prior to league commencement.
    1. When targets deteriorate to a point where excessive movement or ‘wiggling’ of the axes occur when they land in the damaged area causing or risking good throws to fall out, the boards should be switched out to ensure fair play.
    2. If a large piece of wood or chunk falls out during play, the player may request to have the board changed but the ultimate decision will fall on the axe throwing referee (coach).
    3. Targets must be sprayed with water from a spray bottle prior to the start of league play. If boards are continually hard, league members may request to have more water sprayed on the boards.

3. Warm Up Throws:

  • Players may warm up as much as they like before each gameplay begins.

axe throwing sportsmanship


  • Each League Night allows participants to play as many games as they would like to as long as it is within the two-hour time frame of league night. Games played must be the “league style” games .
  • Players can pick any lane that is designated for leagues, add their name to the scoring system, and start throwing. 
  • There is a maximum of 6 throwers per lane. 
  • The only game played will be League Style. 
  • Ties are allowed during a normal league night. 
  • After the game ends, the scores must be sent to the league commissioner using the tablet (the commissioner email address will be provided at the beginning of the league season.




  • The black line awards points associated with the ring.


  • 6 points for the bullseye.
  • 4 points for the 2nd ring.
  • 3 points for the 3rd ring.
  • 2 points for the 4th ring.
  • 1 point for the 5th ring.
  • 8 points for the blue balls.


  • The blue ball shot is only available on the fifth and tenth throws of the match.
    • Otherwise the blue balls are worth 1 point (the value of the ring they are in).
    • On this final throw, axes MUST be thrown at the same time. If an axe hits the target before the second player’s axe leaves their hands, the late thrower will be given 0 points.
    • Touching the Line: If the axe is in 2 rings simultaneously, then the player is awarded the points for the higher valued ring.
      • As long as the axe is touching the higher value ring, the higher amount of points is awarded.
    • Stick and Stay Policy: the axe must remain in the target for the throw to count.
      • If the axe falls out before the axe is retrieved, then the throw will be counted as 0 points.
    • Oddball Throws: on the rare occasion that the axe sticks to the target with the back of the blade, the shaft of the axe or any other part of the axe, the throw still counts and points awarded accordingly.

axe throwing target points


Axe throwing blue dot


Axe Throwing Technique:

  • Players are allowed to throw axes in one of two ways:
    • 1 hand holding the axe & over or behind the head.
    • 2 hands holding the axe & over or behind the head.
  • No other style of throws are permitted.
  • Rotation: the axe must make approximately 1 rotation in order for it to count.
    • If the axe is close to making a full rotation (ie. 50% rotation) and a portion of the blade touches and sticks to the target, the throw counts.


Axe Throwing Distance

Players will throw from the boxed area marked on the floor, 12-15 feet away from the targets. Each box is 3 feet wide.

  • Players must have their lead foot in the boxed area when throwing the axe.
    • The other foot (back foot) may be behind and outside the boxed area.
    • Players will not be penalized if their back foot is touching any lines in the box.
  • A player’s lead foot is allowed to touch the front line during the throw but no part of their foot may cross the line.
    • If any part of their foot is over the front line at the commencement of their throw or at or after the release of the axe throw, their throw will be counted as a zero.
    • If any part of their foot is over the line after the axe is released the throw is valid and counted.
      • Players may not step forward, over the line during their axe throw.
      • This exception is after the axe has been thrown/released and the player’s momentum pushes them forward, past the line.


Late Players and/or Early Departures

  • Players are allowed to arrive up to 1 hour late, after official league start time.
  • Players are allowed to leave up to 1 hour early, prior to the end of the scheduled official league time.

Playoff Exception

  • Players are required to arrive to the playoffs at the start of regulation play.
  • If a player is not present when their match begins, a 10 minute grace period will be offered.
  • If the player does not show up, they will forfeit their match and the player that is present will be awarded the win.
  • If the player arrives during their grace period, but is late for their next match, they will be immediately disqualified.


  • If a player misses a league night, no points will be accumulated for that league night toward their running score average.
  • No makeup days will be granted.

Columbus axe throwing group


  • All axes must conform to the following standards:
    • The axe head can weigh up to 2lbs maximum.
    • The blade on the head should be no longer than 4.75″ maximum.
    • The handle may be made of wood, steel or plastic and length be at least 12″ inches long, including the handle in the eye of the head of the axe.
      • The length includes the top head of the axe where the wood is inserted, to the bottom of the shaft.

regulation throwing axe


  • Coaches must always be present while members are throwing during league play.
    • A 6′ radius should be maintained around every participant holding an axe, however, the coach may approach the participants and enter this 6′ radius to provide instruction.
    • An axe should never be thrown until a coach has provided a demo and instruction for which the participant has been present.
  • Tournament Play: Axes from each player should be thrown at the same time.
    • If an individual throws an axe after the other axe has hit the target, the individual who threw their axe late will have their throw disqualified and counted as a zero.
      • Coaches may give up to 2 warnings per match to individuals who throw up to 3 seconds after the first throw (when both players are at the line and ready to throw).
      • Coaches may give up to 2 warnings per match to individuals who are throwing too early.
  • Axes are to be retrieved only when both axes have hit the target or the floor.
  • Axes shall never be thrown when a participant is picking up an axe from the target area. This will result in an immediate disqualification (counted as a loss) for that match.

axe throwing coach


  • Axes – Each and every axe is inspected prior to each league night to ensure the axe is up to standard.
  • Broken axes may not be used.
  • Coaches ensure the blades of the axes are sharp enough to hit AND stick to the target, but are not razor sharp to the touch.
  • Participants are instructed to grip the axe by the handle and only the handle.


  • The entire season lasts 8 weeks including the tournament.




  • Tournament information is included in the email I forwarded to you previously, I will paste the contents of that email below. 
  • The tournament will be held during normal league time this coming monday, June 12th. Please arrive by 6pm. The tournament will begin at 6:15, giving everyone time to warm up and get some practice in. Simone and I will be the judges for this tournament. Each thrower will receive 3 practice throws before the start of each game. These are optional and do not need to be taken. 
  • The tournament is double elimination, the bracket is attached to this email. Please note that the bracket is tentative and can change due to absences.
  • Each round of the tournament is a best of 3 games.
  • If you are not able to attend the tournament, please let me know so that I can update the bracket.
  • If you are not present when your name is called for your game, you will take a forfeit for that game. If you are late and forfeit your first game, you may still play your other games as long as you are on time for them.
  • Tournament games cannot end in a tie, if there is a tie following 10 throws, it goes to sudden death, closest to the blue ball wins, if both throwers score blue balls, sudden death continues until a winner prevails.






309 S 4th Street
Columbus, OH 43215